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Azulgar Star Commanders Download In Parts

Updated: Mar 9, 2020





















































About This Game Azulgar: Star Commanders is a Sci-Fi open world sandbox game that puts you in a command of your own custom made space ship. Explore aftermath of the Azulgar event that reshaped the face of the solar system.Game is currently in tech demo stage. Please visit roadmap section in our website for future updates reference.http://azulgar.com/devblog/roadmap/ b4d347fde0 Title: Azulgar Star CommandersGenre: Action, Adventure, Indie, Simulation, Early AccessDeveloper:SZEINERPublisher:SZEINERRelease Date: 31 Aug, 2017 Azulgar Star Commanders Download In Parts azulgar star commanders gameplay. azulgar star commanders Game is an absolute mess in its current state. Start the single player mission only to log on destroyed by yourself with no context menu selection to restart or continue. Very rough in its current EA state, would avoid until significant work is completed on it.. Azulgar Star Commanders, I got to try this recently and I have to say, the game looks and plays great. You can build and customize your own ships and fight them against enemy players and AI, the whole shebang. The only real con I see at the moment is that there is a very low playerbase, I would even go so far as to say the game is dead most of the time, even though it is still in development. If you come to try the game, the best thing you can do is bring friends along with you, the game sure does need the players.. good game ;) (y). Well, I love the concept. Just nothing to do. Of course it is "Early Access" but I would think at least there would be something to do. I mostly just made ships and tested them. I have hopes for this one, although I have seen many games like this stall out.. When I saw the first demo, I did not believe that this game would get somewhere, but the creators of the game surprised and fast they moved. The ghost of the comic graphic looks interesting and shows something new compared to realistic space games. The game gives space for creativity and choice of type boats so everyone finds their own, but even if people is not too creative ,so are in the game of built boats of the to open the game to such players.If the creators will move as far as now it will compete with professional game studies.I recommend the game. An unfinished early access game which is currently lacking a single player campaign and large player base. The future looks bright for this game but in it's current state I can not recommend this game.Unless you are interested in bug testing this game I suggest not playing it for quite some time and giving it time to mature.I will edit this review as I note changes in gameplay as future updates go live.. Great and awesome concept and has tons of potential, just cant recommend it yet because both controls and mechanical functionalities, like menu's & editors are totally unuser friendly.No guides either, they should consider making this an mmo eventually cause it could compete with eve.. cant get it to open up,was really pumped too :(,after a long fight it is fun to play around in. I wish the gameplay had more because i like were it is going. Build 0.206 Release notes + fixes - New Quests and a Boss battle: Hello guys!Here are some more additions and fixes for you. As always we are hard at work here and really appreciating your support and positive reviews!! We added a new area to the map and by popular demand we also added some basic keybinding options. Quests are updated and we added a boss to the first area. - Weapon icons definitely fixed & API optimalized - Morrid movement fixed - AI jerky movement & rotation updated - Missile is no longer one shot kill - Partial key-binding implemented - Singleplayer/coop new location added - Singleplayer/coop main mission subtask added - Options menu style updatedWe are holding off our space hook and travelling traders for now because we encountered some unexpected issues and they will hopefully come in the next update. Travelling traders will be added because we want to make the universe a lot more lively. They will go around and trade in bases around the sector. You will be able to either choose to help them, become of them or just plain rob them, in which case you will be flagged a pirate. Stay tuned for more updates! We will soon hit you guys with some more news on crafting and game progression.Your "LOA Team". Crafting! + asteroid gathering, survival progression, ingame ship editting, base inventory and more!: Let us first give you a huge thanks for supporting us! The sales of the game are going really well and people are already starting to talk about LOA and giving us tips for improvements! We have added the first iteration of crafting into the game. Along with that we have added a basic survival progression and ingame ship editing. Now you will be able to craft various parts for your ships and upgrade them to face the harsh space, repair your ships and significantly change your ships appearance and functionality.Crafting parts in your base is now handled by farming for asteroids and breaking them down to materials in the base. From these materials you will choose which components to craft and distribute them to machinery in your base. Upgrading your base with factories specialising in making different components is coming too. Anything in the game will be craftable and everything that you will see will be salvageable. If you choose not to craft there will always be the possibility of just looting, pillaging or doing missions for money that can be used to buy everything up to ships and whole bases. We have added a base inventory where you will store the items that you have crafted and where your materials will be stored. In the next few updates we will also create a ship inventory where you will be able to store loot that you will find in space. Additionally when you press "R" you will target your enemy and teh convergence will set for you automatically dramatically improving your aiming. Please remember that this is the very first iteration of both of our crafting and survival systems. It still has many features unfinished and others might still be bugged. In the near future you will be able to upgrade and build your bases anywhere you want and you will have to defend them against hordes of incoming enemies attacking you in special world events such as Plague of Azulgar. You will also begin with nothing and build everything from scratch. This will be the time when a different dimension is blending into ours and many horrors are coming out of the chasm. Traders and trade routes are coming. In the next few weeks/ days we will also significantly upgrade the map and give you more areas to explore. Earth and moon is coming, Jupiter and Saturn together with more hostile and friendly bases are to be implemented. Base management with Crew assignments is coming too. Food distribution, water and waste disposal are things that you will have to take care of too should your base run smoothly. For the moment we have temporarily disabled online coop mode because of some technical issues that rendered the game unplayable in many circumstances. We will re-enable it in one of the upcoming builds once the technical issues will be resolved. We are sorry for this inconvenience. Many more features are coming. We have already written some things about the upcoming features in the development roadmap. Its a long read but if you are interested its here: http://steamcommunity.com/games/503010/announcements/detail/1441571401929090889Changelog: Crafting system added - press “i” when you are in hangarBase inventory addedMineable asteroids addedIngame ship editor added - press “G” when you are in hangar or access it from hangar menu by pressing “i” Starting ships added choose which ship class you want on the beginning of the gameA lot of new sounds addedNew areas added to worldLogbook addedQuest branching addedTutorial tasks added to coopNew models added to world Key Binding fully supported for current game controlsAutomatic aiming convergence added by defaultTargeting now works by pressing R on any ship by defaultNaval gun dispersion decreasedUpdated ship editorFixed many bugs in both editorsCamera smoothing implementedFixed sync in MPMorrid movement fixSounds of weapons and engines updatedStarting base now looks betterYour “LOA” Team. Azulgar New Dawn Update: Hello Everyone !It has been a year a long year, but we are finally back. After a long struggle we realized, that version we originally released should have been considered a prototype. We encountered many software design hurdles and game engine problems. We strapped too many unpolished features on unfinished core software architecture. Good news is that we overcame all the difficulties and are now releasing baseline alpha version.We decided to pivot from manually created game world to procedurally generated one. Altough it takes time to develop this feature and we are nowhere close to having a good world generator, it is still better way for indie project that changes a lot. Our game world was also much smaller than reality and felt really out of place. With procedurally generated world we can make everything 1:1 with real universe now. We start with one large sector around planet Mars. Our plan is to add other planets in solar system and possibly some alien places as we go along. Increasing scale of the world also meant that we needed to add some sort of FTL drive along with regular flight. You start with basic ship without FTL capabilities, your first goal is to obtain one. In this version you already have FTL drive in inventory, so find the nereast shipyard and put one on your ship !One of the main problems was trying to develop many different game modes at once (singleplayer, deathmatch, coop). Starting with deathmatch and singleplayer, then trying to implement co-op on existing singleplayer features. We simplified game design and decided there will be one map and one game mode. So singleplayer = multiplayer = deathmatch = coop. We want to provide one big playground and let players decide what do they want to do with it. One big mistake was developing singleplayer features first and then trying to strap the multiplayer on it. We had to remove multiplayer from game because of this. We now develop everything with multiplayer code in mind. We have functioning multiplayer prototype and are polishing last bugs and will be releasing it quickly after this update (see Road Map below).Big feature of our game is the ability to design your own ship from parts. Ship editor had to be reworked too. Mostly internally. We needed much more flexibility so we can quickly add, remove and change ship modules. As this is core part of our gameplay and we want to develop it iterativelly and closely with community to see what works best. We tried to come up with a system that will force player to choose a specialization for the ship using modules of their own choosing, not following some rigid class system. In new system we are restricting which and how many modules you can put on your ship by its carry capacity, which is basically mass of its structure (i.e. base construction without any functional modules). To enlarge ship's base structure you need structure parts, whereas functional modules are treated as items that have to be found in loot or crafted. You can send us your saved ship designs located in folder "\Azulgar_Data\Data\Ships\" (send to creatives@szeiner.com) and we will put the best ones in the game.Redesigning our core space engine, developing multiplayer as one of the main priorities also meant that we had to remove most of the features from prototype version. We want every feature added to game to be functional right of the box and make sense with what is already there. In this alpha version we want to establish basic exploration and survival elements of the game. Right now the game is mostly space ship flight simulator, where you can collect new modules and structure parts to upgrade your ship in shipyard and explore the first iteration of our procedurally generated world.This version is simpler feature-wise and it may seem that there is little we developed regarding gameplay features last year. That is correct, because most of the 2018 we were developing game engine on top of unity that would be able to handle our original vision and scope. All of the gameplay features were developed in last 4 months. So we hope that following gameplay updates will come more quickly. We are in it for the long run, that's why we did what we did. We want to develop a great game that is also polished and can be easily tweaked, balanced and updated.You can post bug reports, or discuss game ideas on our forum:https://szeiner.com/forum/index.php?categories/azulgar-star-commanders.6/2019 Roadmap. Start your engines Commanders!: Christmas time has come and you will soon be unpacking your presents. We have one for you. We have carefully listened to your views and suggestions, which eventually crystallized our new update. Let's look at it in more detail.Let’s get bigger!. Board enemy ships and stations and take control in full FPS mode: https://www.youtube.com/watch?v=l3YyfwlQBbc1) Go EVA out of your ship2) Enter enemy ship or station and take it by brute force3) Kill its crew or incapacitate them4) Interrogate them for information and gain research points5) Loot the ship 6) Make the ship a part of your fleet or destroy it7) Choose between lethal and non lethal weapons8) Get some melee weapons to get close and personal9) Choose multiple ways to enter the ship 10) Blow its doors11) Hack the doorways12) Sneak through ventilators 13) Explore derelict stations and find out what happened on them14) Battle the morrid infected crew and steal its secrets. Status Report: Hello everyone !We are currently working hard on finishing the multiplayer code, there are a few features left to implement. Unfortunately we won't be able to meet our goals, but releasing half-working code is definitely not a way to go. After restart update we hoped to release it by the end of February. Its now end of March. With regrets, we have to push the release of the update to the end of April.Sorry for the delay and thank you for your understanding.. Dedicated server release: Dear players,We'd like to announce the release of the first version of the dedicated server for Legends of Azulgar, which will allow you to create your own server and set up games for more players. For the dedicated server, we have used the Photon Server support application, which basically allows registration for 100 players. This limit can be increased by purchasing a Photon license. At the same time, we are planing to create a persistent server and application where you can activate your own game modifications. We believe that especially the most creative of you will be interested in this option.You can download it here [azulgar.com].= LoA Developer Team =. All the best in New Year 2018!!!: Dear players,Another yeas passed, and we are here again with you. This year, we managed to fulfill many of the plans we have set, a year full of great people, both creation and ideas. Our team has improved as far as it has ever been. We would like to thank you for standing behind us and believing in our work. By next year we are planning new updates to Azulgar but also other attractions that you can look forward to.Wishing all the best for Lusorion Creatives and Azulgar - Alexandr Szeiner and Tomáš Pšenička. We are looking for more alpha testers!!: If you are interested sign up here!! HERE[azulgar.com]

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